Monday, December 23, 2013
Snoopy's Candy Town
Finally I can show this! I was working with Capcom's app division, Beeline Interactive on a new Snoopy game; Snoopy's Candy Town! Here are some of the assets I worked on!
Check the game out here.
Monday, November 25, 2013
Psychedelic Love
I like patterns and have been itching to try my hand at one. So here's my first custom pattern tailor made to the icons and things I like!
Print, iphone case and laptop skin are available on my Society6 store. Free shipping till March 17th!
// Originally posted in March but I've pushed it up here so it's next to my other pattern post.
Sunday, November 24, 2013
RaveReady
Another pattern I finished! This one is for the EDM fans. Pattern is available on various mugs/iphone case/shirts via http://society6.com/firestarterdesign/RaveReady_Print
Tuesday, November 5, 2013
Sunday, September 29, 2013
Trailer - Black Dragons / Frenz United
Here's a character I worked on while at Sparky Animation! I worked on the concept/colours/turnaround while the animators and modelers took care of the rest!
Wednesday, August 28, 2013
STGCC 2013
I am postponing the apocalypse single handedly with this Pacific Rim poster featuring Newton Geiszler and his fellow Kaiju friends. Limited print run, numbered. You'll have to find me on the STGCC floor if you want an autograph! Also available are some leftover sketchbooks from last year's STGCC from a second print run I did.
Pricing info here.
Also I will be leaving some posters at booth G11 which is rocketraygun's booth so if you can't find me on the floor you can pick a poster up there!
See you at STGCC 2013!
Tuesday, August 6, 2013
Sasquatch!
Wednesday, June 26, 2013
Work and Stuff
Who knew working as a full time concept artist would take up so much of my time. Have a handful of work thingies I managed to pull out while juggling my ridiculous schedule! Trying to go for more regular life drawing sessions though..
Wednesday, February 20, 2013
Friday, February 15, 2013
Wahjong Fortune
I was tasked with doing up a new UI for a spin off from one of our regular games. I handled overall layout, character animation for the jackpot icons and award designs. Dragon design is the default layout, snake design was to commemorate the year of the the snake.
Monday, February 11, 2013
Subscribe to:
Posts (Atom)